Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2025-01-05 21:01:08 +01:00
2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
34 Zeilen
2.0 KiB
Diff
34 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 9 Apr 2023 21:11:58 -0700
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Subject: [PATCH] Fix a couple of upstream bed issues
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Upstream incorrectly skipped explosion logic if
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the bed was occupied and added a "feature" where
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if you set your spawn in a respawn anchor world
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but then replaced it with a bed, you could respawn
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at the bed in that world.
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diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
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index 69839965926c511b6396a0041b6e7295ebf5209b..d40500f9a807cab0b2fb6fa9032f33f4fb74c895 100644
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--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
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@@ -99,6 +99,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
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world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
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return InteractionResult.SUCCESS;
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} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
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+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
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if (!this.kickVillagerOutOfBed(world, pos)) {
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player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
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}
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@@ -156,8 +157,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
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// CraftBukkit end
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public static boolean canSetSpawn(Level world) {
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- // CraftBukkit - moved world and biome check into EntityHuman
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- return true || world.dimensionType().bedWorks();
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+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
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}
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private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {
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