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2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
21 Zeilen
1.3 KiB
Diff
21 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Mon, 12 Jul 2021 12:28:29 +0100
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Subject: [PATCH] Use a CHM for StructureTemplate.Pallete cache
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fixes a CME due to this collection being shared across threads
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
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index 1ceeeebc759385d9f306822601b6057aa2aba0c2..020e436f77f9f2de631727c00ccd41e9293b1f47 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
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@@ -825,7 +825,7 @@ public class StructureTemplate {
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public static final class Palette {
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private final List<StructureTemplate.StructureBlockInfo> blocks;
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- private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newHashMap();
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+ private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newConcurrentMap(); // Paper
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Palette(List<StructureTemplate.StructureBlockInfo> infos) {
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this.blocks = infos;
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