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Paper/patches/server/0709-Optimise-non-flush-packet-sending.patch
Emilia Kond 2d09115b3a
Use net.kyori.ansi for console logging (#9313)
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to
serialize components when logging them via the ComponentLogger, or when
sending messages to the console.

This replaces the old solution which uses legacy jank and custom color
conversions, with a new library that handles the conversion and config
2023-06-12 15:00:12 -07:00

47 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 22 Sep 2020 01:49:19 -0700
Subject: [PATCH] Optimise non-flush packet sending
Places like entity tracking make heavy use of packet sending,
and internally netty will use some very expensive thread wakeup
calls when scheduling.
Thanks to various hacks in ProtocolLib as well as other
plugins, we cannot simply use a queue of packets to group
send on execute. We have to call execute for each packet.
Tux's suggestion here is exactly what was needed - tag
the Runnable indicating it should not make a wakeup call.
Big thanks to Tux for making this possible as I had given
up on this optimisation before he came along.
Locally this patch drops the entity tracker tick by a full 1.5x.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 1690626b8a62e078ce23e725c0384983af9c9e23..bff8267b72f5e4a0530055ee58add657fa553dcd 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -428,9 +428,19 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
if (this.channel.eventLoop().inEventLoop()) {
this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
} else {
+ // Paper start - optimise packets that are not flushed
+ // note: since the type is not dynamic here, we need to actually copy the old executor code
+ // into two branches. On conflict, just re-copy - no changes were made inside the executor code.
+ if (!flush) {
+ io.netty.util.concurrent.AbstractEventExecutor.LazyRunnable run = () -> {
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
+ };
+ this.channel.eventLoop().execute(run);
+ } else { // Paper end - optimise packets that are not flushed
this.channel.eventLoop().execute(() -> {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter // Paper - diff on change
});
+ } // Paper
}
}