Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
55d5c1650f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 17c35d6e SPIGOT-6637: Revert "#636: Add FurnaceStartSmeltEvent" 4b27230b SPIGOT-6623: Missing API reasons for entity freezing e1528c85 #636: Add FurnaceStartSmeltEvent CraftBukkit Changes: a6292cc3 SPIGOT-6637: Revert "#874: Add FurnaceStartSmeltEvent" f4066854 SPIGOT-6579: DragonFireBall movement with setDirection jumps around a lot 9add952b SPIGOT-6623: Missing API reasons for entity freezing 2ea359f1 #874: Add FurnaceStartSmeltEvent be8d625e SPIGOT-5560, SPIGOT-6574, SPIGOT-6632: Remove no longer needed tile entity fix Spigot Changes: eac3cd96 Rebuild patches
334 Zeilen
17 KiB
Diff
334 Zeilen
17 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 9 Jun 2019 03:53:22 +0100
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Subject: [PATCH] incremental chunk saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 9e5810eb0085ad956f0bd1cd69fa88909d9d638a..77e90a6b7d29ad989fd961e00a6fd97c7e5ec4fe 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -44,6 +44,21 @@ public class PaperWorldConfig {
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log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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}
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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+
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private boolean getBoolean(String path, boolean def) {
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config.addDefault("world-settings.default." + path, def);
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return config.getBoolean("world-settings." + worldName + "." + path, config.getBoolean("world-settings.default." + path));
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index d285967a60903a73608a1f9cdc306e63066824ab..a36fa61313baf9ab260b8805860ac4bce24bc3c6 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -296,6 +296,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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public static int currentTick = 0; // Paper - Further improve tick loop
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
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+ public boolean serverAutoSave = false; // Paper
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public Commands vanillaCommandDispatcher;
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public boolean forceTicks; // Paper
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// CraftBukkit end
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@@ -1413,14 +1414,23 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.status.getPlayers().setSample(agameprofile);
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}
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- if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit
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- MinecraftServer.LOGGER.debug("Autosave started");
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+ // if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit // Paper - move down
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+ // MinecraftServer.LOGGER.debug("Autosave started"); // Paper
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+ serverAutoSave = (autosavePeriod > 0 && this.tickCount % autosavePeriod == 0); // Paper
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this.profiler.push("save");
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+ if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // Paper - moved from above
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this.playerList.saveAll();
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- this.saveAllChunks(true, false, false);
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- this.profiler.pop();
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- MinecraftServer.LOGGER.debug("Autosave finished");
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+ // this.saveAllChunks(true, false, false); // Paper - saved incrementally below
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+ } // Paper start
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+ for (ServerLevel level : this.getAllLevels()) {
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+ if (level.paperConfig.autoSavePeriod > 0) {
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+ level.saveIncrementally(this.serverAutoSave);
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+ }
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}
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+ // Paper end
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+ this.profiler.pop();
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+ // MinecraftServer.LOGGER.debug("Autosave finished"); // Paper
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+ //} // Paper
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this.profiler.push("snooper");
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if (((DedicatedServer) this).getProperties().snooperEnabled && !this.snooper.isStarted() && this.tickCount > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index e6883cad6c604673535deacc19463aeeb060199a..e26b65c3b2594ae45b68bcbd135152130663be7f 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -111,6 +111,8 @@ public class ChunkHolder {
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this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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}
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// Paper end - optimise isOutsideOfRange
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+ long lastAutoSaveTime; // Paper - incremental autosave
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+ long inactiveTimeStart; // Paper - incremental autosave
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public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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@@ -524,7 +526,19 @@ public class ChunkHolder {
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boolean flag2 = playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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boolean flag3 = playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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+ boolean prevHasBeenLoaded = this.wasAccessibleSinceLastSave; // Paper
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this.wasAccessibleSinceLastSave |= flag3;
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+ // Paper start - incremental autosave
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+ if (this.wasAccessibleSinceLastSave & !prevHasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.level.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.level.getGameTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ }
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+ // Paper end
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if (!flag2 && flag3) {
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int expectCreateCount = ++this.fullChunkCreateCount; // Paper
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this.fullChunkFuture = chunkStorage.prepareAccessibleChunk(this);
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@@ -645,9 +659,33 @@ public class ChunkHolder {
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}
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public void refreshAccessibility() {
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+ boolean prev = this.wasAccessibleSinceLastSave; // Paper
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this.wasAccessibleSinceLastSave = ChunkHolder.getFullChunkStatus(this.ticketLevel).isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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+ // Paper start - incremental autosave
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+ if (prev != this.wasAccessibleSinceLastSave) {
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+ if (this.wasAccessibleSinceLastSave) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.level.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.level.getGameTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ } else {
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+ this.inactiveTimeStart = this.chunkMap.level.getGameTime();
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+ this.chunkMap.autoSaveQueue.remove(this);
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+ }
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+ }
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+ // Paper end
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}
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+ // Paper start - incremental autosave
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+ public boolean setHasBeenLoaded() {
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+ this.wasAccessibleSinceLastSave = getFullChunkStatus(this.ticketLevel).isOrAfter(ChunkHolder.FullChunkStatus.BORDER);
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+ return this.wasAccessibleSinceLastSave;
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+ }
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+ // Paper end
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+
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public void replaceProtoChunk(ImposterProtoChunk chunk) {
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for (int i = 0; i < this.futures.length(); ++i) {
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CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = (CompletableFuture) this.futures.get(i);
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index a1529fef41543486d29271b1de62a6246d07d384..f518fc7a39a807bff2e141fd238ab1bfc34ce890 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -97,6 +97,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureMana
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import net.minecraft.world.level.storage.DimensionDataStorage;
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import net.minecraft.world.level.storage.LevelStorageSource;
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import net.minecraft.world.phys.Vec3;
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+import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet; // Paper
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -750,6 +751,64 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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+ // Paper start - incremental autosave
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+ final ObjectRBTreeSet<ChunkHolder> autoSaveQueue = new ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
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+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
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+ if (timeCompare != 0) {
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+ return timeCompare;
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+ }
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+
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+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.pos), MCUtil.getCoordinateKey(playerchunk2.pos));
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+ });
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+
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+ protected void saveIncrementally() {
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+ int savedThisTick = 0;
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+ // optimized since we search far less chunks to hit ones that need to be saved
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+ List<ChunkHolder> reschedule = new java.util.ArrayList<>(this.level.paperConfig.maxAutoSaveChunksPerTick);
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+ long currentTick = this.level.getGameTime();
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+ long maxSaveTime = currentTick - this.level.paperConfig.autoSavePeriod;
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+
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+ for (Iterator<ChunkHolder> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
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+ ChunkHolder playerchunk = iterator.next();
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+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
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+ break;
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+ }
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+
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+ iterator.remove();
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+
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+ ChunkAccess ichunkaccess = playerchunk.getChunkToSave().getNow(null);
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+ if (ichunkaccess instanceof LevelChunk) {
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+ boolean shouldSave = ((LevelChunk)ichunkaccess).lastSaveTime <= maxSaveTime;
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+
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+ if (shouldSave && this.save(ichunkaccess) && this.level.entityManager.storeChunkSections(playerchunk.pos.toLong(), entity -> {})) {
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+ ++savedThisTick;
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+
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+ if (!playerchunk.setHasBeenLoaded()) {
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+ // do not fall through to reschedule logic
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+ playerchunk.inactiveTimeStart = currentTick;
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+ if (savedThisTick >= this.level.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ continue;
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+ }
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+ }
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+ }
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+
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+ reschedule.add(playerchunk);
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+
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+ if (savedThisTick >= this.level.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ }
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+
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+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
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+ ChunkHolder playerchunk = reschedule.get(i);
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+ playerchunk.lastAutoSaveTime = this.level.getGameTime();
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+ this.autoSaveQueue.add(playerchunk);
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+ }
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+ }
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+ // Paper end
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+
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protected void saveAllChunks(boolean flush) {
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Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunks = this.getVisibleChunks(); // Paper remove clone of visible Chunks unless saving off main thread (watchdog kill)
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if (flush) {
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@@ -888,6 +947,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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asyncSaveData, chunk);
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chunk.setUnsaved(false);
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+ chunk.setLastSaved(this.level.getGameTime()); // Paper - track last saved time
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}
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// Paper end
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@@ -919,6 +979,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.level.unload(chunk);
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}
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+ this.autoSaveQueue.remove(holder); // Paper
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this.lightEngine.updateChunkStatus(ichunkaccess.getPos());
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this.lightEngine.tryScheduleUpdate();
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@@ -1272,6 +1333,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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if (!chunk.isUnsaved()) {
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return false;
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} else {
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+ chunk.setLastSaved(this.level.getGameTime()); // Paper - track save time
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chunk.setUnsaved(false);
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ChunkPos chunkcoordintpair = chunk.getPos();
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index d8bf5a86a3eb0ae3fd6308e817a707ae98961479..ec0a9f46b50280324ae0d2eed208c8f332a5d88d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -671,6 +671,15 @@ public class ServerChunkCache extends ChunkSource {
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} // Paper - Timings
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}
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+ // Paper start - duplicate save, but call incremental
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+ public void saveIncrementally() {
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+ this.runDistanceManagerUpdates();
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+ try (co.aikar.timings.Timing timed = level.timings.chunkSaveData.startTiming()) { // Paper - Timings
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+ this.chunkMap.saveIncrementally();
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+ } // Paper - Timings
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+ }
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+ // Paper end
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+
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@Override
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public void close() throws IOException {
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 79338bd6349b1e454f190e4daab030859d5fdf47..15d27aa11594b668ca7715ed1c465c6003d6e9bf 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -964,6 +964,37 @@ public class ServerLevel extends Level implements WorldGenLevel {
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return !this.server.isUnderSpawnProtection(this, pos, player) && this.getWorldBorder().isWithinBounds(pos);
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}
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+ // Paper start - derived from below
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+ public void saveIncrementally(boolean doFull) {
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+ ServerChunkCache chunkproviderserver = this.getChunkSource();
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+
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+ if (doFull) {
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+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
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+ }
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+
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+ try (co.aikar.timings.Timing ignored = this.timings.worldSave.startTiming()) {
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+ if (doFull) {
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+ this.saveLevelData();
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+ }
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+
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+ this.timings.worldSaveChunks.startTiming(); // Paper
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+ if (!this.noSave()) chunkproviderserver.saveIncrementally();
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+ this.timings.worldSaveChunks.stopTiming(); // Paper
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+
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+ // Copied from save()
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+ // CraftBukkit start - moved from MinecraftServer.saveChunks
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+ if (doFull) { // Paper
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+ ServerLevel worldserver1 = this;
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+
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+ this.serverLevelData.setWorldBorder(worldserver1.getWorldBorder().createSettings());
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+ this.serverLevelData.setCustomBossEvents(this.server.getCustomBossEvents().save());
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+ this.convertable.saveDataTag(this.server.registryHolder, this.serverLevelData, this.server.getPlayerList().getSingleplayerData());
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+ }
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+ // CraftBukkit end
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+ }
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+ }
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+ // Paper end
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+
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public void save(@Nullable ProgressListener progressListener, boolean flush, boolean flag1) {
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ServerChunkCache chunkproviderserver = this.getChunkSource();
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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index 12d11a249c759e99568a76c791cc0d65adfcfe94..8393950a0b38ec7897d7643803d5accdb1f983f3 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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@@ -29,6 +29,7 @@ public interface ChunkAccess extends BlockGetter, FeatureAccess {
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return GameEventDispatcher.NOOP;
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}
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+ default void setLastSaved(long ticks) {}
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// Paper start
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default boolean generateFlatBedrock() {
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if (this.getLevel() != null) {
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 7d33ad1ec939de4527d0acb0915f05870c387565..cc02b577453fa251f0f1b508281ddea2513138a1 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -108,6 +108,13 @@ public class LevelChunk implements ChunkAccess {
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private final ShortList[] postProcessing;
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private TickList<Block> blockTicks;
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private TickList<Fluid> liquidTicks;
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+ // Paper start - track last save time
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+ public long lastSaveTime;
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+ @Override
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+ public void setLastSaved(long ticks) {
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+ this.lastSaveTime = ticks;
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+ }
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+ // Paper end
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private volatile boolean unsaved;
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private long inhabitedTime;
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@Nullable
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