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For larger ranges, it's better to iterate over the player list than the entity slices.
31 Zeilen
1.8 KiB
Diff
31 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 6 Jul 2023 20:17:37 -0700
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Subject: [PATCH] Optimize player lookups for beacons
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For larger ranges, it's better to iterate over the player list
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than the entity slices.
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
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index 59246e24558569f7f50b4d4d508616798091c888..3b866e2c20ee7bfc981ff09b29065530de993778 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/BeaconBlockEntity.java
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@@ -316,7 +316,16 @@ public class BeaconBlockEntity extends BlockEntity implements MenuProvider, Name
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double d0 = blockEntity != null ? blockEntity.getEffectRange() : (i * 10 + 10);// Paper - custom beacon ranges
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AABB axisalignedbb = (new AABB(blockposition)).inflate(d0).expandTowards(0.0D, (double) world.getHeight(), 0.0D);
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- List<Player> list = world.getEntitiesOfClass(Player.class, axisalignedbb);
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+ // Paper start - optimize player lookup for beacons
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+ List<Player> list;
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+ if (d0 <= 128.0) {
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+ list = world.getEntitiesOfClass(Player.class, axisalignedbb);
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+ } else {
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+ list = (List)world.getNearbyPlayers(null, (double)blockposition.getX() + 0.5, (double)blockposition.getY() + 0.5, (double)blockposition.getZ() + 0.5, -1.0, (net.minecraft.world.entity.Entity entity) -> {
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+ return !entity.isSpectator() && entity.getBoundingBox().intersects(axisalignedbb);
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+ });
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+ }
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+ // Paper end - optimize player lookup for beacons
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return list;
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}
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