Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
84 Zeilen
5.3 KiB
Diff
84 Zeilen
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 25 Aug 2020 20:45:36 -0400
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Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
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Uses correct setPositionRotation for Entity teleporting instead of setLocation
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as this is how Vanilla teleports entities.
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Cancel any pending motion when teleported.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index bc9c68c4df11ece9a9cba9b8cff1182c1d21551f..5d8b1fb9ee96ca397b8f3a0629bc4273ee21f41c 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -676,7 +676,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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return;
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}
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- this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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+ this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - Fix Entity Teleportation and cancel velocity if teleported
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this.lastGoodX = this.awaitingPositionFromClient.x;
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this.lastGoodY = this.awaitingPositionFromClient.y;
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this.lastGoodZ = this.awaitingPositionFromClient.z;
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@@ -1583,7 +1583,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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this.awaitingTeleportTime = this.tickCount;
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this.player.resetCurrentImpulseContext();
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- this.player.absMoveTo(d0, d1, d2, f, f1);
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+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - Fix Entity Teleportation and cancel velocity if teleported
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this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport));
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}
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 8576e7919dfaf6a17e6442a2047a7d6bef3b53cb..cde8925d0754c2428cf830ac58d83b9420947e30 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -165,6 +165,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ public boolean preserveMotion = true; // Paper - Fix Entity Teleportation and cancel velocity if teleported; keep initial motion on first setPositionRotation
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static boolean isLevelAtLeast(CompoundTag tag, int level) {
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return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -1809,6 +1810,13 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public void moveTo(double x, double y, double z, float yaw, float pitch) {
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+ // Paper start - Fix Entity Teleportation and cancel velocity if teleported
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+ if (!preserveMotion) {
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+ this.deltaMovement = Vec3.ZERO;
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+ } else {
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+ this.preserveMotion = false;
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+ }
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+ // Paper end - Fix Entity Teleportation and cancel velocity if teleported
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this.setPosRaw(x, y, z);
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this.setYRot(yaw);
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this.setXRot(pitch);
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diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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index b90127f9f805fdb5bb43a4b8ad2b10499b0b6b78..8efc06d29c62fa2be8515ed3359d52a6d4b807d2 100644
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--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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@@ -164,6 +164,7 @@ public abstract class BaseSpawner {
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return;
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}
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+ entity.preserveMotion = true; // Paper - Fix Entity Teleportation and cancel velocity if teleported; preserve entity motion from tag
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entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), randomsource.nextFloat() * 360.0F, 0.0F);
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if (entity instanceof Mob) {
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Mob entityinsentient = (Mob) entity;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 40e4b8233e27b8ebd94a89bb43b5c14808edaa68..3da47cf8968c1917e2f216a410eece51a693dfb2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -238,7 +238,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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// entity.setLocation() throws no event, and so cannot be cancelled
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- this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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+ entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper moveTo, as per vanilla teleporting
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// SPIGOT-619: Force sync head rotation also
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this.entity.setYHeadRot(location.getYaw());
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