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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0902-Fix-NPE-in-SculkBloomEvent-world-access.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

44 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Fri, 20 Oct 2023 19:50:22 +0200
Subject: [PATCH] Fix NPE in SculkBloomEvent world access
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
index 8d95d129cae03af9ded699047742324807186994..a74732902c0494c67e6acf2fc04581ff9c46b832 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
@@ -35,9 +35,16 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
public SculkCatalystBlockEntity(BlockPos pos, BlockState state) {
super(BlockEntityType.SCULK_CATALYST, pos, state);
this.catalystListener = new SculkCatalystBlockEntity.CatalystListener(state, new BlockPositionSource(pos));
- this.catalystListener.level = this.level; // CraftBukkit
}
+ // Paper start - Fix NPE in SculkBloomEvent world access
+ @Override
+ public void setLevel(Level level) {
+ super.setLevel(level);
+ this.catalystListener.sculkSpreader.level = level;
+ }
+ // Paper end - Fix NPE in SculkBloomEvent world access
+
public static void serverTick(Level world, BlockPos pos, BlockState state, SculkCatalystBlockEntity blockEntity) {
org.bukkit.craftbukkit.event.CraftEventFactory.sourceBlockOverride = blockEntity.getBlockPos(); // CraftBukkit - SPIGOT-7068: Add source block override, not the most elegant way but better than passing down a BlockPosition up to five methods deep.
blockEntity.catalystListener.getSculkSpreader().updateCursors(world, pos, world.getRandom(), true);
@@ -67,13 +74,12 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
final SculkSpreader sculkSpreader;
private final BlockState blockState;
private final PositionSource positionSource;
- private Level level; // CraftBukkit
public CatalystListener(BlockState state, PositionSource positionSource) {
this.blockState = state;
this.positionSource = positionSource;
this.sculkSpreader = SculkSpreader.createLevelSpreader();
- this.sculkSpreader.level = this.level; // CraftBukkit
+ // this.sculkSpreader.level = this.level; // CraftBukkit // Paper - Fix NPE in SculkBloomEvent world access
}
@Override