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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: cc9aa21a SPIGOT-6399, SPIGOT-7344: Clarify collidable behavior for player entities f23325b6 Add API for per-world simulation distances 26e1774e Add API for per-world view distances 0b541e60 Add PlayerLoginEvent#getRealAddress 5f027d2d PR-949: Add Vector#fromJOML() overloads for read-only vector types CraftBukkit Changes: bcf56171a PR-1321: Clean up some stuff which got missed during previous PRs 7f833a2d1 SPIGOT-7462: Players no longer drop XP after dying near a Sculk Catalyst 752aac669 Implement APIs for per world view and simulation distances 57d7ef433 Preserve empty enchantment tags for glow effect 465ec3fb4 Remove connected check on setScoreboard f90ce621e Use one PermissibleBase for all command blocks 5876cca44 SPIGOT-7550: Fix creation of Arrow instances f03fc3aa3 SPIGOT-7549: ServerTickManager#setTickRate incorrect Precondition 9d7f49b01 SPIGOT-7548: Fix wrong spawn location for experience orb and dropped item Spigot Changes: ed9ba9a4 Drop no longer required patch ignoring -o option 86b5dd6a SPIGOT-7546: Fix hardcoded check for outdated client message aa7cde7a Remove obsolete APIs for per world view and simulation distances 6dff577e Remove obsolete patch preserving empty `ench` tags a3bf95b8 Remove obsolete PlayerLoginEvent#getRealAddress 1b02f5d6 Remove obsolete connected check on setScoreboard patch acf717eb Remove obsolete command block PermissibleBase patch 053fa2a9 Remove redundant patch dealing with null tile entities
28 Zeilen
1.5 KiB
Diff
28 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 8 Aug 2023 17:29:33 -0700
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Subject: [PATCH] Fix race condition on UpgradeData.BlockFixers class init
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The CHUNKY_FIXERS field is modified during the constructors
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of the BlockFixers, but the code that uses CHUNKY_FIXERS does
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not properly ensure that BlockFixers has been initialised before
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using it, leading to a possible race condition where instances of
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BlockFixers are accessed before they have initialised correctly.
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We can force the class to initialise fully before accessing the
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field by calling any method on the class, and for convenience
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we use values().
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diff --git a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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index 0f94af3502ef517c33d04841a80ea2ace077f0af..f9c1012216928b16feb14f0bf78fb328a443a7ee 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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@@ -138,6 +138,7 @@ public class UpgradeData {
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Fluid fluid = tick.type() == Fluids.EMPTY ? level.getFluidState(tick.pos()).getType() : tick.type();
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level.scheduleTick(tick.pos(), fluid, tick.delay(), tick.priority());
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});
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+ UpgradeData.BlockFixers.values(); // Paper - force the class init so that we don't access CHUNKY_FIXERS before all BlockFixers are initialised
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CHUNKY_FIXERS.forEach((logic) -> {
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logic.processChunk(level);
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});
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