Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-21 14:00:11 +01:00
44 Zeilen
2.3 KiB
Diff
44 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 8 Apr 2020 21:24:05 -0400
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Subject: [PATCH] Increase Light Queue Size
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Wiz mentioned that large WorldEdit operations cause light to run on
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main thread. The queue was small, set to 5.. this bumps it to 20
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but makes it configurable per-world.
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The main risk of increasing this higher is during shutdown, some
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queued light updates may be lost because mojang did not flush the
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light engine on shutdown...
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The queue size only puts a cap on max loss, doesn't solve that problem.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 041efecbfcd54384d15ebf771cdfa0e711483997..e29566cad2647da4d9288e912188b57f00e8dd0c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -440,5 +440,10 @@ public class PaperWorldConfig {
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disableHopperMoveEvents = getBoolean("hopper.disable-move-event", disableHopperMoveEvents);
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log("Hopper Move Item Events: " + (disableHopperMoveEvents ? "disabled" : "enabled"));
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}
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+
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+ public int lightQueueSize = 20;
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+ private void lightQueueSize() {
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+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 312be2221e1acc44aaf6936533b0eb968f796dc6..494a3afaaa0e3496d30e8d97edbab62b21610dfe 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -832,7 +832,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.executeModerately();
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// CraftBukkit end
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if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
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- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
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+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
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// CraftBukkit start
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// this.updateSpawnFlags();
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worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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