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Paper/patches/server/0357-Optimize-call-to-getFluid-for-explosions.patch
2021-06-14 09:38:41 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index edc0845ae735a9cf3e0f1a3a2b7eabf726d62744..cdf214fca3b0055efa56702470d9d2f890a8aead 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -174,7 +174,7 @@ public class Explosion {
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockposition = new BlockPos(d4, d5, d6);
BlockState iblockdata = this.level.getBlockState(blockposition);
- FluidState fluid = this.level.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper
if (!this.level.isInWorldBounds(blockposition)) {
break;