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Paper/patches/api/0239-More-lightning-API.patch
2021-06-14 19:02:40 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: KennyTV <jahnke.nassim@gmail.com>
Date: Sun, 26 Jul 2020 14:44:16 +0200
Subject: [PATCH] More lightning API
diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..2c81a3f685588431a3c7675c84b35a28975232af 100644
--- a/src/main/java/org/bukkit/entity/LightningStrike.java
+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
@@ -31,4 +31,38 @@ public interface LightningStrike extends Entity {
@Override
Spigot spigot();
// Spigot end
+
+ // Paper start
+ /**
+ * Returns the amount of flash iterations that will be done before the lightning dies.
+ *
+ * @see #getLifeTicks() for how long the current flash will last
+ * @return amount of flashes that will be shown before the lightning dies
+ */
+ int getFlashCount();
+
+ /**
+ * Sets the amount of life iterations that will be done before the lightning dies.
+ * Default number of flashes on creation is between 1-3.
+ *
+ * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
+ */
+ void setFlashCount(int flashes);
+
+ /**
+ * Returns the amount of ticks the current flash will do damage for.
+ * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
+ *
+ * @return ticks the current flash will do damage for
+ */
+ int getLifeTicks();
+
+ /**
+ * Sets the amount of ticks the current flash will do damage/fire for.
+ * Default is 2 for each flash, on which the sound and effect will also be played.
+ *
+ * @param lifeTicks ticks the current flash will do damage for
+ */
+ void setLifeTicks(int lifeTicks);
+ // Paper end
}