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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/api/0376-Add-PlayerInventorySlotChangeEvent.patch
Nassim Jahnke 71c84c8132
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent
258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor
ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD

CraftBukkit Changes:
98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire
a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent
5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class
76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor

Spigot Changes:
e9ec5485 Rebuild patches
f1b62e0c Rebuild patches
2024-02-23 14:37:33 +01:00

114 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jakub Zacek <dawon@dawon.eu>
Date: Sun, 24 Apr 2022 22:56:31 +0200
Subject: [PATCH] Add PlayerInventorySlotChangeEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..0be9708dbf84fa51a754474834406f9fa7457dbe
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
@@ -0,0 +1,101 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a slot contents change in a player's inventory.
+ */
+public class PlayerInventorySlotChangeEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final int rawSlot;
+ private final int slot;
+ private final ItemStack oldItemStack;
+ private final ItemStack newItemStack;
+ private boolean triggerAdvancements = true;
+
+ public PlayerInventorySlotChangeEvent(@NotNull Player player, int rawSlot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
+ super(player);
+ this.rawSlot = rawSlot;
+ this.slot = player.getOpenInventory().convertSlot(rawSlot);
+ this.oldItemStack = oldItemStack;
+ this.newItemStack = newItemStack;
+ }
+
+ /**
+ * The raw slot number that was changed.
+ *
+ * @return The raw slot number.
+ */
+ public int getRawSlot() {
+ return this.rawSlot;
+ }
+
+ /**
+ * The slot number that was changed, ready for passing to
+ * {@link Inventory#getItem(int)}. Note that there may be two slots with
+ * the same slot number, since a view links two different inventories.
+ * <p>
+ * If no inventory is opened, internal crafting view is used for conversion.
+ *
+ * @return The slot number.
+ */
+ public int getSlot() {
+ return this.slot;
+ }
+
+ /**
+ * Clone of ItemStack that was in the slot before the change.
+ *
+ * @return The old ItemStack in the slot.
+ */
+ @NotNull
+ public ItemStack getOldItemStack() {
+ return this.oldItemStack;
+ }
+
+ /**
+ * Clone of ItemStack that is in the slot after the change.
+ *
+ * @return The new ItemStack in the slot.
+ */
+ @NotNull
+ public ItemStack getNewItemStack() {
+ return this.newItemStack;
+ }
+
+ /**
+ * Gets whether the slot change advancements will be triggered.
+ *
+ * @return Whether the slot change advancements will be triggered.
+ */
+ public boolean shouldTriggerAdvancements() {
+ return this.triggerAdvancements;
+ }
+
+ /**
+ * Sets whether the slot change advancements will be triggered.
+ *
+ * @param triggerAdvancements Whether the slot change advancements will be triggered.
+ */
+ public void setShouldTriggerAdvancements(boolean triggerAdvancements) {
+ this.triggerAdvancements = triggerAdvancements;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}