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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0068-Configurable-spawn-chances-for-skeleton-horses.patch
Jake Potrebic 55d5c1650f
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6149)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
17c35d6e SPIGOT-6637: Revert "#636: Add FurnaceStartSmeltEvent"
4b27230b SPIGOT-6623: Missing API reasons for entity freezing
e1528c85 #636: Add FurnaceStartSmeltEvent

CraftBukkit Changes:
a6292cc3 SPIGOT-6637: Revert "#874: Add FurnaceStartSmeltEvent"
f4066854 SPIGOT-6579: DragonFireBall movement with setDirection jumps around a lot
9add952b SPIGOT-6623: Missing API reasons for entity freezing
2ea359f1 #874: Add FurnaceStartSmeltEvent
be8d625e SPIGOT-5560, SPIGOT-6574, SPIGOT-6632: Remove no longer needed tile entity fix

Spigot Changes:
eac3cd96 Rebuild patches
2021-07-11 09:01:29 +02:00

37 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 22 Mar 2016 12:04:28 -0500
Subject: [PATCH] Configurable spawn chances for skeleton horses
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 3c78d3234054ce2dc46ef77decb6adb0cbd10620..cd64fb9d0c6d123e1c86cb33f12cd9cefc9f80d0 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -230,4 +230,12 @@ public class PaperWorldConfig {
log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
}
+
+ public double skeleHorseSpawnChance;
+ private void skeleHorseSpawnChance() {
+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
+ if (skeleHorseSpawnChance < 0) {
+ skeleHorseSpawnChance = 0.01D; // Vanilla value
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index a13d70d6e4a6c60e61f0c8c1b5bb88b092a110a0..7251c939dabb4591f1c30bd1b33b6e707615b6e9 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -557,7 +557,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
if (this.isRainingAt(blockposition)) {
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {
SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create((Level) this);