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Paper/Spigot-API-Patches/0070-Add-PlayerJumpEvent.patch
2017-09-29 14:58:24 -04:00

117 Zeilen
3.6 KiB
Diff

From e35607cf3ee0d7905ad75771762bc290f16cc359 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:32 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
new file mode 100644
index 00000000..dd24f9b0
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
@@ -0,0 +1,101 @@
+package com.destroystokyo.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+
+/**
+ * Called when the server detects the player is jumping.
+ * <p>
+ * Added to avoid the overhead and special case logic that many plugins use
+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
+ * the server detects that the player is jumping.
+ */
+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private boolean cancel = false;
+ private Location from;
+ private Location to;
+
+ public PlayerJumpEvent(final Player player, final Location from, final Location to) {
+ super(player);
+ this.from = from;
+ this.to = to;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @return true if this event is cancelled
+ */
+ public boolean isCancelled() {
+ return cancel;
+ }
+
+ /**
+ * Sets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ public void setCancelled(boolean cancel) {
+ this.cancel = cancel;
+ }
+
+ /**
+ * Gets the location this player jumped from
+ *
+ * @return Location the player jumped from
+ */
+ public Location getFrom() {
+ return from;
+ }
+
+ /**
+ * Sets the location to mark as where the player jumped from
+ *
+ * @param from New location to mark as the players previous location
+ */
+ public void setFrom(Location from) {
+ validateLocation(from);
+ this.from = from;
+ }
+
+ /**
+ * Gets the location this player jumped to
+ *
+ * This information is based on what the client sends, it typically
+ * has little relation to the arc of the jump at any given point.
+ *
+ * @return Location the player jumped to
+ */
+ public Location getTo() {
+ return to;
+ }
+
+ private void validateLocation(Location loc) {
+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.14.1.windows.1