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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
52 Zeilen
2.3 KiB
Diff
52 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 21 Apr 2020 03:51:53 -0400
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Subject: [PATCH] Allow multiple callbacks to schedule for Callback Executor
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ChunkMapDistance polls multiple entries for pendingChunkUpdates
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Each of these have the potential to move a chunk in and out of
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"Loaded" state, which will result in multiple callbacks being
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needed within a single tick of ChunkMapDistance
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Use an ArrayDeque to store this Queue
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We make sure to also implement a pattern that is recursion safe too.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 2b4c35d9bd186fd7c3650a7ad791cd67fb64e635..e7c78106aa34d948a77cf72d5716e17d10beae72 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -178,17 +178,29 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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public final CallbackExecutor callbackExecutor = new CallbackExecutor();
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public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
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- private final java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>();
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+ // Paper start - replace impl with recursive safe multi entry queue
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+ // it's possible to schedule multiple tasks currently, so it's vital we change this impl
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+ // If we recurse into the executor again, we will append to another queue, ensuring task order consistency
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+ private java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>(); // Paper - remove final
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@Override
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public void execute(Runnable runnable) {
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+ if (this.queue == null) {
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+ this.queue = new java.util.ArrayDeque<>();
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+ }
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this.queue.add(runnable);
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}
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@Override
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public void run() {
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+ if (this.queue == null) {
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+ return;
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+ }
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+ java.util.Queue<Runnable> queue = this.queue;
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+ this.queue = null;
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+ // Paper end
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Runnable task;
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- while ((task = this.queue.poll()) != null) {
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+ while ((task = queue.poll()) != null) { // Paper
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task.run();
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}
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}
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