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Paper/removed/1.14/0368-Fix-FileIOThread-concurrency-issues.patch
2019-05-05 04:33:40 -07:00

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From 4e5812633b869d071215da93dc3cffd797de9951 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 3 Oct 2018 19:04:53 +0100
Subject: [PATCH] Fix FileIOThread concurrency issues
FileIOThread was using two volatile counters in order to track if
any pending work was in the queue, this causes potential concurrency
issues when this counter is updated from multiple threads, potentially
causing these counters to desync due to the unsafe volatile update
diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
index 3c688f546c..570624600d 100644
--- a/src/main/java/net/minecraft/server/FileIOThread.java
+++ b/src/main/java/net/minecraft/server/FileIOThread.java
@@ -10,7 +10,7 @@ public class FileIOThread implements Runnable {
private static final Logger a = LogManager.getLogger();
private static final FileIOThread b = new FileIOThread();
- private final List<IAsyncChunkSaver> c = Collections.synchronizedList(Lists.newArrayList());
+ private final List<IAsyncChunkSaver> c = Collections.synchronizedList(Lists.newArrayList()); private List<IAsyncChunkSaver> getThreadedIOQueue() { return c; } // Paper - OBFHELPER
private volatile long d;
private volatile long e;
private volatile boolean f;
@@ -75,7 +75,7 @@ public class FileIOThread implements Runnable {
public void b() throws InterruptedException {
this.f = true;
- while (this.d != this.e) {
+ while(!this.getThreadedIOQueue().isEmpty()) { // Paper - check actual list size
Thread.sleep(10L);
}
--
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