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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0c5d8709 SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends 255c4fdb SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot CraftBukkit Changes: b6b514b7e SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends fcff84de9 SPIGOT-7399: Revert null check in CraftMetaItem#safelyAdd 44a4b5649 SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot 676969d01 SPIGOT-7389: Handle setting null items in ChiseledBookshelf Inventory
38 Zeilen
1.9 KiB
Diff
38 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 15 May 2023 20:25:26 -0700
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Subject: [PATCH] Optimise recalcBlockCounts() for empty sections
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In 1.18, every chunk section is initialised to a non-null value
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and recalcBlockCounts() is invoked for each section.
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However, in a standard world, most sections are empty. In such cases,
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recalcBlockCounts() would iterate over ever position - even though
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the block data would all be air. To avoid this, we skip
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searching the section unless the palette indicates there _could_ be
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a non-air block state or non-empty fluid state.
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Chunk loading initially showed that recalcBlockCounts() over
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sections with a ZeroBitStorage data to to take ~20% of the process,
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now it takes <1%.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index 7a57a75db00cd64e4c95740b575277a1f355e414..d4477b0dda6a1ef7bd8323c0d11b636bd071d18e 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -232,6 +232,7 @@ public class LevelChunkSection {
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this.nonEmptyBlockCount = 0;
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this.tickingBlockCount = 0;
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this.tickingFluidCount = 0;
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+ if (this.maybeHas((BlockState state) -> !state.isAir() || !state.getFluidState().isEmpty())) { // Paper - do not run forEachLocation on clearly empty sections
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this.states.forEachLocation((BlockState iblockdata, int i) -> {
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FluidState fluid = iblockdata.getFluidState();
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@@ -251,6 +252,7 @@ public class LevelChunkSection {
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}
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});
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+ } // Paper - do not run forEachLocation on clearly empty sections
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// Paper end
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this.initBlockCollisionData(); // Paper
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}
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