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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/patches/server/0851-Don-t-use-level-random-in-entity-constructors.patch
Nassim Jahnke 275173e538
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0c5d8709 SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends
255c4fdb SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot

CraftBukkit Changes:
b6b514b7e SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends
fcff84de9 SPIGOT-7399: Revert null check in CraftMetaItem#safelyAdd
44a4b5649 SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot
676969d01 SPIGOT-7389: Handle setting null items in ChiseledBookshelf Inventory
2023-06-18 13:18:11 +02:00

64 Zeilen
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 10 Jul 2022 14:13:22 -0700
Subject: [PATCH] Don't use level random in entity constructors
Paper makes the entity random thread-safe
and constructing an entity off the main thread
should be supported. Some entities (for whatever
reason) use the level's random in some places.
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index ea4ca82388f1526fc5af01f6cc406306d79b7499..f6062bf8c888baeb7b421150a2c64bf1af1a312b 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -1025,7 +1025,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToHiveGoal() {
super();
- this.travellingTicks = Bee.this.level().random.nextInt(10);
+ this.travellingTicks = Bee.this./* level(). */random.nextInt(10); // Paper - use entity random
this.blacklistedTargets = Lists.newArrayList();
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
@@ -1142,7 +1142,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToKnownFlowerGoal() {
super();
- this.travellingTicks = Bee.this.level().random.nextInt(10);
+ this.travellingTicks = Bee.this./* level(). */random.nextInt(10); // Paper - use entity random
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index b1ae4702d7165794600b257fe8563a4ac48d922c..00ecef0ba7530ff2533fa9d5eaa8489da8796ead 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -63,7 +63,12 @@ public class ItemEntity extends Entity implements TraceableEntity {
}
public ItemEntity(Level world, double x, double y, double z, ItemStack stack) {
- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D);
+ // Paper start - don't use world random in entity constructor
+ this(EntityType.ITEM, world);
+ this.setPos(x, y, z);
+ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
+ this.setItem(stack);
+ // Paper end
}
public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 1251c704e3b83888133b83757e7773c3e3664e6e..bf3301eb1341ba9d482e10873447c42bd670f5ed 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -33,7 +33,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) {
this(EntityType.TNT, world);
this.setPos(x, y, z);
- double d3 = world.random.nextDouble() * 6.2831854820251465D;
+ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - don't use world random in entity constructor
this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D);
this.setFuse(80);