3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0935-Workaround-for-client-lag-spikes-MC-162253.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

115 Zeilen
5.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 18 Dec 2021 19:43:36 +0100
Subject: [PATCH] Workaround for client lag spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.
This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
Original patch by: MeFisto94 <MeFisto94@users.noreply.github.com>
Co-authored-by: =?UTF-8?q?Dani=C3=ABl=20Goossens?= <daniel@goossens.ch>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 47657f20652a80f50a2e46207c9c05d1a12111b4..c2c01988bf3b6fbb0a7a4716373c2ff0cffce27d 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -2169,6 +2169,46 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}
+ // Paper start - Fix MC-162253
+ /**
+ * Returns the light mask for the given chunk consisting of all non-empty sections that may need sending.
+ */
+ private BitSet lightMask(final LevelChunk chunk) {
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
+ final BitSet mask = new BitSet(this.lightEngine.getLightSectionCount());
+
+ // There are 2 more light sections than chunk sections so when iterating over
+ // sections we have to increment the index by 1
+ for (int i = 0; i < sections.length; i++) {
+ if (!sections[i].hasOnlyAir()) {
+ // Whenever a section is not empty, it can change lighting for the section itself (i + 1), the section below, and the section above
+ mask.set(i);
+ mask.set(i + 1);
+ mask.set(i + 2);
+ i++; // We can skip the already set upper section
+ }
+ }
+ return mask;
+ }
+
+ /**
+ * Returns the ceiling light mask of all sections that are equal or lower to the highest non-empty section.
+ */
+ private BitSet ceilingLightMask(final LevelChunk chunk) {
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
+ for (int i = sections.length - 1; i >= 0; i--) {
+ if (!sections[i].hasOnlyAir()) {
+ // Add one to get the light section, one because blocks in the section above may change, and another because BitSet's toIndex is exclusive
+ final int highest = i + 3;
+ final BitSet mask = new BitSet(highest);
+ mask.set(0, highest);
+ return mask;
+ }
+ }
+ return new BitSet();
+ }
+ // Paper end - Fix MC-162253
+
// Paper start - Anti-Xray - Bypass
private void playerLoadedChunk(ServerPlayer player, MutableObject<java.util.Map<Object, ClientboundLevelChunkWithLightPacket>> cachedDataPackets, LevelChunk chunk) {
if (cachedDataPackets.getValue() == null) {
@@ -2177,6 +2217,45 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
Boolean shouldModify = chunk.getLevel().chunkPacketBlockController.shouldModify(player, chunk);
player.trackChunk(chunk.getPos(), (Packet) cachedDataPackets.getValue().computeIfAbsent(shouldModify, (s) -> {
+ // Paper start - Fix MC-162253
+ final int viewDistance = getEffectiveViewDistance();
+ final int playerChunkX = player.getBlockX() >> 4;
+ final int playerChunkZ = player.getBlockZ() >> 4;
+
+ // For all loaded neighbours, send sky light for empty sections above highest non-empty section (+1) of the center chunk
+ // otherwise the client will try to calculate lighting there on its own
+ final BitSet lightMask = lightMask(chunk);
+ if (!lightMask.isEmpty()) {
+ for (int x = -1; x <= 1; x++) {
+ for (int z = -1; z <= 1; z++) {
+ if (x == 0 && z == 0) {
+ continue;
+ }
+
+ if (!chunk.isNeighbourLoaded(x, z)) {
+ continue;
+ }
+
+ final int neighborChunkX = chunk.getPos().x + x;
+ final int neighborChunkZ = chunk.getPos().z + z;
+ final int distX = Math.abs(playerChunkX - neighborChunkX);
+ final int distZ = Math.abs(playerChunkZ - neighborChunkZ);
+ if (Math.max(distX, distZ) > viewDistance) {
+ continue;
+ }
+
+ final LevelChunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
+ final BitSet updateLightMask = (BitSet) lightMask.clone();
+ updateLightMask.andNot(ceilingLightMask(neighbor));
+ if (updateLightMask.isEmpty()) {
+ continue;
+ }
+
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(new ChunkPos(neighborChunkX, neighborChunkZ), this.lightEngine, updateLightMask, null, true));
+ }
+ }
+ }
+ // Paper end - Fix MC-162253
return new ClientboundLevelChunkWithLightPacket(chunk, this.lightEngine, (BitSet) null, (BitSet) null, true, (Boolean) s);
}));
// Paper end