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f0409edcd7
Upon further knowledge of the system, it is known that region files are closing properly, as well as this didn't help native memory use anyways. This patch also caused issues compiling on a newer JDK being able to release the jar to java 8 users.
32 Zeilen
1.4 KiB
Diff
32 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:30 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index a5e9fc90ffae794b9b14468337ce7b091fd0dc35..a2815073bc04dd831fa22da47162031d360683dd 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -143,6 +143,17 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return null;
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}
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+ // Paper start - Potential bed api
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+ @Override
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+ public Location getPotentialBedLocation() {
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+ BlockPosition bed = getHandle().getBed();
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+ if (bed == null) {
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+ return null;
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+ }
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+ return new Location(getServer().getWorld(getHandle().spawnWorld), bed.getX(), bed.getY(), bed.getZ());
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+ }
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+ // Paper end
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+
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@Override
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public void setBedSpawnLocation(Location location) {
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setBedSpawnLocation(location, false);
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