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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
37 Zeilen
1.5 KiB
Diff
37 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 15 Aug 2018 01:16:34 -0400
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Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index a843c66dfa032d041e6df498746a66bd2cb4506e..a53bb7295c5d510f2976ff3787d68857548e11cc 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -126,9 +126,16 @@ public class CraftChunk implements Chunk {
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@Override
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public BlockState[] getTileEntities() {
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+ // Paper start
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+ return getTileEntities(true);
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+ }
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+
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+ @Override
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+ public BlockState[] getTileEntities(boolean useSnapshot) {
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if (!isLoaded()) {
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getWorld().getChunkAt(x, z); // Transient load for this tick
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}
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+ // Paper end
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int index = 0;
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net.minecraft.server.Chunk chunk = getHandle();
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@@ -140,7 +147,7 @@ public class CraftChunk implements Chunk {
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}
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BlockPosition position = (BlockPosition) obj;
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- entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState();
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+ entities[index++] = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState(useSnapshot); // Paper
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}
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return entities;
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