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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/api/0272-Added-PlayerBedFailEnterEvent.patch
Nassim Jahnke 71c84c8132
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#10277)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a80d38c SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-722: Add EntityRemoveEvent
258086d9 SPIGOT-7417, PR-967: Add Sign#getTargetSide and Sign#getAllowedEditor
ffaba051 SPIGOT-7584: Add missing Tag.ITEMS_NON_FLAMMABLE_WOOD

CraftBukkit Changes:
98b6c1ac7 SPIGOT-7589 Fix NullPointerException when bans expire
a2736ddb0 SPIGOT-336, SPIGOT-3366, SPIGOT-5768, SPIGOT-6409, SPIGOT-6861, PR-1008: Add EntityRemoveEvent
5bf12cb89 SPIGOT-7565: Throw a more descriptive error message when a developer tries to spawn an entity from a CraftBukkit class
76d95fe7e SPIGOT-7417, PR-1343: Add Sign#getTargetSide and Sign#getAllowedEditor

Spigot Changes:
e9ec5485 Rebuild patches
f1b62e0c Rebuild patches
2024-02-23 14:37:33 +01:00

132 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 24 Dec 2020 12:27:49 -0800
Subject: [PATCH] Added PlayerBedFailEnterEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..6cd803e108dc2e6c0b8afda123123450403ef729
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
@@ -0,0 +1,119 @@
+package io.papermc.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.block.Block;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final FailReason failReason;
+ private final Block bed;
+ private boolean willExplode;
+ private Component message;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
+ super(player);
+ this.failReason = failReason;
+ this.bed = bed;
+ this.willExplode = willExplode;
+ this.message = message;
+ }
+
+ @NotNull
+ public FailReason getFailReason() {
+ return this.failReason;
+ }
+
+ @NotNull
+ public Block getBed() {
+ return this.bed;
+ }
+
+ public boolean getWillExplode() {
+ return this.willExplode;
+ }
+
+ public void setWillExplode(boolean willExplode) {
+ this.willExplode = willExplode;
+ }
+
+ @Nullable
+ public Component getMessage() {
+ return this.message;
+ }
+
+ public void setMessage(@Nullable Component message) {
+ this.message = message;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * <b>NOTE</b>: This does not cancel the player getting in the bed, but any messages/explosions
+ * that may occur because of the interaction.
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum FailReason {
+ /**
+ * The world doesn't allow sleeping (ex. Nether or The End). Entering
+ * the bed is prevented and the bed explodes.
+ */
+ NOT_POSSIBLE_HERE,
+ /**
+ * Entering the bed is prevented due to it not being night nor
+ * thundering currently.
+ * <p>
+ * If the event is forcefully allowed during daytime, the player will
+ * enter the bed (and set its bed location), but might get immediately
+ * thrown out again.
+ */
+ NOT_POSSIBLE_NOW,
+ /**
+ * Entering the bed is prevented due to the player being too far away.
+ */
+ TOO_FAR_AWAY,
+ /**
+ * Bed is obstructed.
+ */
+ OBSTRUCTED,
+ /**
+ * Entering the bed is prevented due to there being some other problem.
+ */
+ OTHER_PROBLEM,
+ /**
+ * Entering the bed is prevented due to there being monsters nearby.
+ */
+ NOT_SAFE
+ }
+}