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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-24 15:20:11 +01:00
Paper/Spigot-API-Patches/0068-Add-PlayerJumpEvent.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

119 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:32 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..289a0d784a3c74caf8a7231b4dd166096b1849a1
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
@@ -0,0 +1,106 @@
+package com.destroystokyo.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when the server detects the player is jumping.
+ * <p>
+ * Added to avoid the overhead and special case logic that many plugins use
+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
+ * the server detects that the player is jumping.
+ */
+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private boolean cancel = false;
+ @NotNull private Location from;
+ @NotNull private Location to;
+
+ public PlayerJumpEvent(@NotNull final Player player, @NotNull final Location from, @NotNull final Location to) {
+ super(player);
+ this.from = from;
+ this.to = to;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @return true if this event is cancelled
+ */
+ public boolean isCancelled() {
+ return cancel;
+ }
+
+ /**
+ * Sets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a jump event is cancelled, the player will be moved or
+ * teleported back to the Location as defined by getFrom(). This will not
+ * fire an event
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ public void setCancelled(boolean cancel) {
+ this.cancel = cancel;
+ }
+
+ /**
+ * Gets the location this player jumped from
+ *
+ * @return Location the player jumped from
+ */
+ @NotNull
+ public Location getFrom() {
+ return from;
+ }
+
+ /**
+ * Sets the location to mark as where the player jumped from
+ *
+ * @param from New location to mark as the players previous location
+ */
+ public void setFrom(@NotNull Location from) {
+ validateLocation(from);
+ this.from = from;
+ }
+
+ /**
+ * Gets the location this player jumped to
+ *
+ * This information is based on what the client sends, it typically
+ * has little relation to the arc of the jump at any given point.
+ *
+ * @return Location the player jumped to
+ */
+ @NotNull
+ public Location getTo() {
+ return to;
+ }
+
+ private void validateLocation(Location loc) {
+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}