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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
43 Zeilen
2.5 KiB
Diff
43 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking Spigot's entity
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activation range check from an item's move method.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 95dc82a0a9bd8a3fa9c704696e7b3dc48bf4d6a0..ebcf58fe51d1fd0cb8a0f5a84cdd349f29c9442e 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -142,7 +142,7 @@ public class ItemEntity extends Entity {
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}
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}
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- if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
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+ if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
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this.move(MoverType.SELF, this.getDeltaMovement());
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float f1 = 0.98F;
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diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
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index e2dfc4d9a16a738dd0fe91838603e1d4370afa56..2861c585710eaa00541ff417a29f1f6a2fb5b46a 100644
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--- a/src/main/java/org/spigotmc/ActivationRange.java
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+++ b/src/main/java/org/spigotmc/ActivationRange.java
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@@ -257,7 +257,7 @@ public class ActivationRange
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isActive = true;
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}
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// Add a little performance juice to active entities. Skip 1/4 if not immune.
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- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
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+ } else if ( !entity.defaultActivationState && entity.tickCount + entity.getId() + 1 % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
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{
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isActive = false;
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}
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