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aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
29 Zeilen
1.7 KiB
Diff
29 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Wed, 24 Jun 2020 15:14:51 -0600
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Subject: [PATCH] Added firing of PlayerChangeBeaconEffectEvent
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diff --git a/src/main/java/net/minecraft/world/inventory/BeaconMenu.java b/src/main/java/net/minecraft/world/inventory/BeaconMenu.java
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index 6647cda859006f7afc9aae14f5c305e428b3c5c6..6a198f2590563577877ec8510bbdbab72c359aa7 100644
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--- a/src/main/java/net/minecraft/world/inventory/BeaconMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/BeaconMenu.java
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@@ -160,9 +160,15 @@ public class BeaconMenu extends AbstractContainerMenu {
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public void updateEffects(int primaryEffectId, int secondaryEffectId) {
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if (this.paymentSlot.hasItem()) {
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- this.beaconData.set(1, primaryEffectId);
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- this.beaconData.set(2, secondaryEffectId);
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+ // Paper start
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+ io.papermc.paper.event.player.PlayerChangeBeaconEffectEvent event = new io.papermc.paper.event.player.PlayerChangeBeaconEffectEvent((org.bukkit.entity.Player) this.player.player.getBukkitEntity(), org.bukkit.potion.PotionEffectType.getById(primaryEffectId), org.bukkit.potion.PotionEffectType.getById(secondaryEffectId), this.access.getLocation().getBlock());
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+ if (event.callEvent()) {
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+ this.beaconData.set(1, event.getPrimary() == null ? 0 : event.getPrimary().getId());
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+ this.beaconData.set(2, event.getSecondary() == null ? 0 : event.getSecondary().getId());
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+ if (!event.willConsumeItem()) return;
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this.paymentSlot.remove(1);
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+ }
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+ // Paper end
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}
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}
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