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Paper/patches/server/0584-Zombie-API-breaking-doors.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

28 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 18 Nov 2020 11:32:46 -0800
Subject: [PATCH] Zombie API - breaking doors
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftZombie.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftZombie.java
index 77e4875484bdaedfba576a6b008245c488b2a112..6caf2496395385a449b093aede3f061d6af8218a 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftZombie.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftZombie.java
@@ -128,6 +128,16 @@ public class CraftZombie extends CraftMonster implements Zombie {
public void setShouldBurnInDay(boolean shouldBurnInDay) {
getHandle().setShouldBurnInDay(shouldBurnInDay);
}
+
+ @Override
+ public boolean canBreakDoors() {
+ return getHandle().canBreakDoors();
+ }
+
+ @Override
+ public void setCanBreakDoors(boolean canBreakDoors) {
+ getHandle().setCanBreakDoors(canBreakDoors);
+ }
// Paper end
@Override