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Paper/Spigot-Server-Patches/0086-Don-t-teleport-dead-entities.patch
Aikar 6745297b05
Only use stored chunk ref if it matches current chunk registration
Closes #1197

While this really undoes a lot of the desired performance gains avoiding chunk lookups,
we sadly have to accept this because we are seeing lots of bugs with entities.
2018-07-08 22:39:46 -04:00

25 Zeilen
1.0 KiB
Diff

From 9a662f1a253d481005f4318fd6db8deda65a553b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:55:23 -0400
Subject: [PATCH] Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 843cb3a61..89ea217b9 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -2380,7 +2380,7 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
}
public Entity teleportTo(Location exit, boolean portal) {
- if (true) {
+ if (!this.dead) { // Paper
WorldServer worldserver = ((CraftWorld) getBukkitEntity().getLocation().getWorld()).getHandle();
WorldServer worldserver1 = ((CraftWorld) exit.getWorld()).getHandle();
int i = worldserver1.dimension;
--
2.18.0