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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
17f71ac87b
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 70d24eb8 SPIGOT-6587: Update documentation/error of drop chance API CraftBukkit Changes: 470050ad SPIGOT-6587: Update documentation/error of drop chance API 1c39efa3 Fix Inventory#getViewers on the player inventory not returning the player first time their inventory is opened d161627d Fix PrepareItemCraftEvent#isRepair aa1fae73 SPIGOT-6586: EntityChangeBlockEvent for falling block does not cancel properly 8a04072e SPIGOT-6583: Throwing eggs doesn't make sounds Spigot Changes: f773da84 Remove redundant patch cd367234 Rebuild patches
41 Zeilen
1.7 KiB
Diff
41 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 22 Mar 2018 01:40:24 -0400
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Subject: [PATCH] getPlayerUniqueId API
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Gets the unique ID of the player currently known as the specified player name
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In Offline Mode, will return an Offline UUID
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This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 1d767cf3f63569ce97132c5d0d6043584b54c658..38c7a8befad8633243b55d0f692f49f2e1b61256 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1514,6 +1514,25 @@ public final class CraftServer implements Server {
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return recipients.size();
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}
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+ // Paper start
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+ @Nullable
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+ public UUID getPlayerUniqueId(String name) {
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+ Player player = Bukkit.getPlayerExact(name);
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+ if (player != null) {
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+ return player.getUniqueId();
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+ }
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+ GameProfile profile;
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+ // Only fetch an online UUID in online mode
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+ if (com.destroystokyo.paper.PaperConfig.isProxyOnlineMode()) {
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+ profile = console.getProfileCache().get( name );
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+ } else {
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+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
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+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
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+ }
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+ return profile != null ? profile.getId() : null;
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+ }
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+ // Paper end
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+
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@Override
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@Deprecated
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public OfflinePlayer getOfflinePlayer(String name) {
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