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Paper/Spigot-Server-Patches/0388-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
2020-11-09 00:09:37 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/server/BehaviorSleep.java b/src/main/java/net/minecraft/server/BehaviorSleep.java
index 98ea2478898643a5744760b2d2adfacfa0bd5956..aadc27ddebbcc00d19d3d87593f130cf309e10ef 100644
--- a/src/main/java/net/minecraft/server/BehaviorSleep.java
+++ b/src/main/java/net/minecraft/server/BehaviorSleep.java
@@ -32,7 +32,8 @@ public class BehaviorSleep extends Behavior<EntityLiving> {
}
}
- IBlockData iblockdata = worldserver.getType(globalpos.getBlockPosition());
+ IBlockData iblockdata = worldserver.getTypeIfLoaded(globalpos.getBlockPosition()); // Paper
+ if (iblockdata == null) { return false; } // Paper
return globalpos.getBlockPosition().a((IPosition) entityliving.getPositionVector(), 2.0D) && iblockdata.getBlock().a((Tag) TagsBlock.BEDS) && !(Boolean) iblockdata.get(BlockBed.OCCUPIED);
}