3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0102-Avoid-blocking-on-Network-Manager-creation.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

48 Zeilen
2.7 KiB
Diff

From 8ef86481680f97fad2ed4cf61ff596e2030d628b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation
Per Paper issue 294
diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index e7e2168508..37a22ba6f7 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -39,6 +39,15 @@ public class ServerConnection {
public volatile boolean c;
private final List<ChannelFuture> listeningChannels = Collections.synchronizedList(Lists.newArrayList());
private final List<NetworkManager> connectedChannels = Collections.synchronizedList(Lists.newArrayList());
+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
+ private final java.util.Queue<NetworkManager> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private void addPending() {
+ NetworkManager manager = null;
+ while ((manager = pending.poll()) != null) {
+ connectedChannels.add(manager);
+ }
+ }
+ // Paper end
public ServerConnection(MinecraftServer minecraftserver) {
this.e = minecraftserver;
@@ -73,7 +82,7 @@ public class ServerConnection {
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
- ServerConnection.this.connectedChannels.add(networkmanager);
+ pending.add(networkmanager); // Paper
channel.pipeline().addLast("packet_handler", networkmanager);
networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
}
@@ -112,6 +121,7 @@ public class ServerConnection {
synchronized (this.connectedChannels) {
// Spigot Start
+ this.addPending(); // Paper
// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
{
--
2.26.2