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https://github.com/PaperMC/Paper.git
synchronisiert 2025-01-09 14:50:05 +01:00
16287d01e2
Causes sync chunk loads and who knows what all else. This is safe because Spectators are skipped in unloaded chunks too in vanilla.
25 Zeilen
1.0 KiB
Diff
25 Zeilen
1.0 KiB
Diff
From 5b6fe0786932553967b817376dc54594178a5977 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 17:16:48 -0400
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Subject: [PATCH] Don't tick dead players
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Causes sync chunk loads and who knows what all else.
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This is safe because Spectators are skipped in unloaded chunks too in vanilla.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index e353d93365..f44825090f 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -433,7 +433,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void playerTick() {
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try {
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- if (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this))) {
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+ if (valid && (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this)))) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
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super.tick();
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}
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--
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2.25.1
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