Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
62 Zeilen
1.7 KiB
Diff
62 Zeilen
1.7 KiB
Diff
From 8ac6eed2974264699f48da9eafb488bc5f9504ab Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 2 Apr 2016 05:08:36 -0400
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Subject: [PATCH] Add PlayerUseUnknownEntityEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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new file mode 100644
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index 000000000..09cfdf48e
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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@@ -0,0 +1,46 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.jetbrains.annotations.NotNull;
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+
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+public class PlayerUseUnknownEntityEvent extends PlayerEvent {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ private final int entityId;
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+ private final boolean attack;
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+ @NotNull private final EquipmentSlot hand;
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+
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+ public PlayerUseUnknownEntityEvent(@NotNull Player who, int entityId, boolean attack, @NotNull EquipmentSlot hand) {
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+ super(who);
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+ this.entityId = entityId;
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+ this.attack = attack;
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+ this.hand = hand;
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+ }
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+
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+ public int getEntityId() {
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+ return this.entityId;
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+ }
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+
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+ public boolean isAttack() {
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+ return this.attack;
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+ }
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+
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+ @NotNull
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+ public EquipmentSlot getHand() {
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+ return this.hand;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.25.1
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