Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
29 Zeilen
2.3 KiB
Diff
29 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 24 Jun 2023 09:42:53 -0700
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Subject: [PATCH] Fix possible NPE on painting creation
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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index d8908ba20280d21a2114afebdf13b1a5520e48e7..3d2b01a04bb0bf4aaa3bbc7550f13e953ed16895 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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@@ -916,6 +916,7 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
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? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height)
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: HangingEntity.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
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+ if (!this.getHandle().noCollision(bb)) continue; // Paper - add collision check
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List<net.minecraft.world.entity.Entity> list = (List<net.minecraft.world.entity.Entity>) this.getHandle().getEntities(null, bb);
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for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
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net.minecraft.world.entity.Entity e = it.next();
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@@ -942,7 +943,8 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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if (Painting.class.isAssignableFrom(clazz)) {
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if (this.isNormalWorld() && randomizeData) {
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entity = net.minecraft.world.entity.decoration.Painting.create(world, pos, dir).orElse(null);
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- } else {
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+ } // Paper
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+ if (entity == null) { // Paper - if randomizeData fails, force it
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entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, this.getHandle().getMinecraftWorld());
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entity.absMoveTo(x, y, z, yaw, pitch);
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((net.minecraft.world.entity.decoration.Painting) entity).setDirection(dir);
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