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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/patches/server/0022-Player-affects-spawning-API.patch
Spottedleaf 7d10cdea03
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00

144 Zeilen
7.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jedediah Smith <jedediah@silencegreys.com>
Date: Tue, 1 Mar 2016 14:47:52 -0600
Subject: [PATCH] Player affects spawning API
diff --git a/src/main/java/net/minecraft/world/entity/EntitySelector.java b/src/main/java/net/minecraft/world/entity/EntitySelector.java
index 195989667c7d844399a72787819f62a3fd0d9c78..d17b75ad13bbc8a38cdc2f2d77ee5d88438cec31 100644
--- a/src/main/java/net/minecraft/world/entity/EntitySelector.java
+++ b/src/main/java/net/minecraft/world/entity/EntitySelector.java
@@ -28,6 +28,11 @@ public final class EntitySelector {
};
private EntitySelector() {}
+ // Paper start
+ public static final Predicate<Entity> affectsSpawning = (entity) -> {
+ return !entity.isSpectator() && entity.isAlive() && (entity instanceof net.minecraft.server.level.ServerPlayer) && ((net.minecraft.server.level.ServerPlayer) entity).affectsSpawning;
+ };
+ // Paper end
public static Predicate<Entity> withinDistance(double x, double y, double z, double max) {
double d4 = max * max;
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index c9a9a4c6ba930dedb227c1f1d4ca4bb520983854..5dbc90cf67ee88d2f7043c38eaad4fc5874606b5 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -771,7 +771,7 @@ public abstract class Mob extends LivingEntity {
if (this.level.getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
this.discard();
} else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
- Player entityhuman = this.level.getNearestPlayer(this, -1.0D);
+ Player entityhuman = this.level.findNearbyPlayer(this, -1.0D, EntitySelector.affectsSpawning); // Paper
if (entityhuman != null) {
double d0 = entityhuman.distanceToSqr((Entity) this); // CraftBukkit - decompile error
diff --git a/src/main/java/net/minecraft/world/entity/monster/Silverfish.java b/src/main/java/net/minecraft/world/entity/monster/Silverfish.java
index 7d741c2aebbc1c6cf1ff59cca6480325db6ca29c..2459ae800a5f6b234a4f4bb1cd3738e4e9cac67d 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Silverfish.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Silverfish.java
@@ -123,7 +123,7 @@ public class Silverfish extends Monster {
if (checkAnyLightMonsterSpawnRules(type, world, spawnReason, pos, random)) {
Player entityhuman = world.getNearestPlayer((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, 5.0D, true);
- return entityhuman == null;
+ return !(entityhuman != null && !entityhuman.affectsSpawning) && entityhuman == null; // Paper - Affects Spawning API
} else {
return false;
}
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 05c292d08ac98fad408b279d2426ff08472a959c..484b1bf43b897c5ffe47baa340957e3293c7bf92 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -176,6 +176,9 @@ public abstract class Player extends LivingEntity {
private final ItemCooldowns cooldowns;
@Nullable
public FishingHook fishing;
+ // Paper start
+ public boolean affectsSpawning = true;
+ // Paper end
// CraftBukkit start
public boolean fauxSleeping;
diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
index 03bdbb832ff6a86f2dac9c008de45f3bb53aa688..a003e1c0d99a4d4c88269ea5bad250ba73bbc9c9 100644
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
@@ -77,7 +77,7 @@ public abstract class BaseSpawner {
}
private boolean isNearPlayer(Level world, BlockPos pos) {
- return world.hasNearbyAlivePlayer((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (double) this.requiredPlayerRange);
+ return world.isAffectsSpawningPlayerNearby((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (double) this.requiredPlayerRange); // Paper
}
public void clientTick(Level world, BlockPos pos) {
diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
index 389985e022b82c675fb21f363422471bd15b84b0..849616d9ad140285f7aa4d2ffafd6371f3904bd5 100644
--- a/src/main/java/net/minecraft/world/level/EntityGetter.java
+++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
@@ -71,8 +71,8 @@ public interface EntityGetter {
}
}
- @Nullable
- default Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
+ default Player findNearbyPlayer(Entity entity, double d0, @Nullable Predicate<Entity> predicate) { return this.getNearestPlayer(entity.getX(), entity.getY(), entity.getZ(), d0, predicate); } // Paper
+ @Nullable default Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) { // Paper
double d = -1.0D;
Player player = null;
@@ -100,6 +100,27 @@ public interface EntityGetter {
return this.getNearestPlayer(x, y, z, maxDistance, predicate);
}
+ // Paper end
+ default boolean isAffectsSpawningPlayerNearby(double d0, double d1, double d2, double d3) {
+ java.util.Iterator iterator = this.players().iterator();
+ double d4;
+ do {
+ Player entityhuman;
+ do {
+ if (!iterator.hasNext()) {
+ return false;
+ }
+
+ entityhuman = (Player) iterator.next();
+ } while (!EntitySelector.affectsSpawning.test(entityhuman));
+
+ d4 = entityhuman.distanceToSqr(d0, d1, d2);
+ } while (d3 >= 0.0D && d4 >= d3 * d3);
+
+ return true;
+ }
+ // Paper end
+
default boolean hasNearbyAlivePlayer(double x, double y, double z, double range) {
for(Player player : this.players()) {
if (EntitySelector.NO_SPECTATORS.test(player) && EntitySelector.LIVING_ENTITY_STILL_ALIVE.test(player)) {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 32f555a846d34e086e75c027a92a48eaf556df94..6de88d1ea0ff50dddb65a65fa53fba6ee475e886 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1783,8 +1783,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public String getLocale() {
return this.getHandle().locale;
+
+ }
+
+ // Paper start
+ public void setAffectsSpawning(boolean affects) {
+ this.getHandle().affectsSpawning = affects;
}
+ @Override
+ public boolean getAffectsSpawning() {
+ return this.getHandle().affectsSpawning;
+ }
+ // Paper end
+
@Override
public void updateCommands() {
if (this.getHandle().connection == null) return;