Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
47 Zeilen
2.7 KiB
Diff
47 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 22 Aug 2020 23:36:21 +0200
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Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index d724ce8cf79fe7194e79da2e8e369777bbe638d2..5d40d8eab8c12379fd32abc1b069ad95130a833f 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1629,12 +1629,14 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
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}
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// Paper end
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+ public final void setSpawn(BlockPos blockposition, float f) { this.setDefaultSpawnPos(blockposition, f); } // Paper - OBFHELPER
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public void setDefaultSpawnPos(BlockPos pos, float angle) {
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// Paper - configurable spawn radius
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BlockPos prevSpawn = this.getSharedSpawnPos();
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//ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
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this.levelData.setSpawn(pos, angle);
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+ new org.bukkit.event.world.SpawnChangeEvent(getWorld(), MCUtil.toLocation(this, prevSpawn)).callEvent(); // Paper
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if (this.keepSpawnInMemory) {
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// if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
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this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 6c5b6a5f1b9ee3fb5a6bae4d57c70cfcaba75624..d1c7d5a0918bf4d11c453fe31b3dfda9e146474c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -386,11 +386,13 @@ public class CraftWorld implements World {
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public boolean setSpawnLocation(int x, int y, int z, float angle) {
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try {
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Location previousLocation = this.getSpawnLocation();
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- world.levelData.setSpawn(new BlockPos(x, y, z), angle);
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+ world.setSpawn(new BlockPos(x, y, z), angle); // Paper - use WorldServer#setSpawn
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+ // Paper start - move to nms.World
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// Notify anyone who's listening.
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- SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
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- this.server.getPluginManager().callEvent(event);
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+ // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
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+ // server.getPluginManager().callEvent(event);
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+ // Paper end
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return true;
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} catch (Exception e) {
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