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Paper/patches/server/0412-Ensure-Entity-AABB-s-are-never-invalid.patch
Jake Potrebic 1e7dd72f15
Remove 'fix Vanilla Minecart speed' patch (#10068)
The game uses 0.95d now
2023-12-22 17:44:36 -08:00

47 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 5ffcb63bafc11cca5e04c85605cc71cf6c29e812..0924677535ba455a2118f7022bdd361c609022d4 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -726,8 +726,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
public void setPos(double x, double y, double z) {
- this.setPosRaw(x, y, z);
- this.setBoundingBox(this.makeBoundingBox());
+ this.setPosRaw(x, y, z, true); // Paper - force bounding box update
+ // this.setBoundingBox(this.makeBoundingBox()); // Paper - move into setPositionRaw
}
protected AABB makeBoundingBox() {
@@ -4244,6 +4244,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
public final void setPosRaw(double x, double y, double z) {
+ // Paper start
+ this.setPosRaw(x, y, z, false);
+ }
+ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
+ // Paper end
// Paper start - rewrite chunk system
if (this.updatingSectionStatus) {
LOGGER.error("Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z) + " since it is processing a section status update", new Throwable());
@@ -4267,6 +4272,12 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
this.levelCallback.onMove();
}
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof net.minecraft.world.entity.decoration.HangingEntity) && (forceBoundingBoxUpdate || this.position.x != x || this.position.y != y || this.position.z != z)) {
+ this.setBoundingBox(this.makeBoundingBox());
+ }
+ // Paper end
}
public void checkDespawn() {}