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This code was causing NPE's in saving player data, potentially related to reloads.
34 Zeilen
1.1 KiB
Diff
34 Zeilen
1.1 KiB
Diff
From a6ab787c5dd9cc0681087bfb35ae3b837dc4683a Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 16 Jun 2018 01:17:39 -0500
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Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 42cf95e1..5921c952 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -385,5 +385,19 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
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* @param arrows Number of arrows to stick in this entity
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*/
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void setArrowsStuck(int arrows);
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+
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+ /**
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+ * Get the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @return Delay in ticks
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+ */
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+ int getShieldBlockingDelay();
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+
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+ /**
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+ * Set the delay (in ticks) before blocking is effective for this entity
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+ *
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+ * @param delay Delay in ticks
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+ */
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+ void setShieldBlockingDelay(int delay);
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// Paper end
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}
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--
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2.17.1
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