Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
c64503c66f
The patch was previously applied wrong, and still caused chunk loads. Now, we will prevent it again, but also added a config option to disable this optimization. However, I also updated it so that doors are not removed if the chunk the door is in is unloaded, so this should avoid breaking farms. Fixes #1506
106 Zeilen
4.4 KiB
Diff
106 Zeilen
4.4 KiB
Diff
From 5f218bd95d6d89e8e06ca7c2e882336bff075021 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 85296e48db..deb0d4f053 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -438,4 +438,15 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index 4f97ff6f18..230c05ff07 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -166,6 +166,52 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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@Nullable
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public static BlockPosition a(IBlockAccess iblockaccess, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection)iblockaccess.getType(blockposition).get(FACING);
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+ // Paper - replace whole method
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+ World world = (World) iblockaccess;
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+ int radius = world.paperConfig.bedSearchRadius;
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+ for (int r = 1; r <= radius; r++) {
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+ int x = -r;
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+ int z = r;
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+
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+ // Iterates the edge of half of the box; then negates for other half.
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+ while (x <= r && z > -r) {
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+ for (int y = -1; y <= 1; y++) {
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+ BlockPosition pos = blockposition.add(x, y, z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+ pos = blockposition.add(-x, y, -z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+
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+ pos = blockposition.add(enumdirection.getAdjacentX() + x, y, enumdirection.getAdjacentZ() + z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+
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+ pos = blockposition.add(enumdirection.getAdjacentX() - x, y, enumdirection.getAdjacentZ() - z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+ }
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+ if (x < r) {
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+ x++;
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+ } else {
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+ z--;
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+ }
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+ }
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+ }
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+
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+ return null; /* // Paper comment out
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -190,9 +236,12 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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}
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}
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- return null;
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+ return null;*/ // Paper
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}
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+ protected static boolean isSafeRespawn(IBlockAccess iblockaccess, BlockPosition blockposition) { // Paper - OBFHELPER + behavior improvement
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+ return a(iblockaccess, blockposition) && iblockaccess.getType(blockposition.down()).getMaterial().isBuildable(); // Paper - ensure solid block
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+ }
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protected static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
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return iblockaccess.getType(blockposition.down()).q() && !iblockaccess.getType(blockposition).getMaterial().isBuildable() && !iblockaccess.getType(blockposition.up()).getMaterial().isBuildable();
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}
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--
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2.19.0
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