3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 20:10:10 +01:00
Paper/patches/server/0253-Configurable-speed-for-water-flowing-over-lava.patch
MiniDigger 4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00

72 Zeilen
4.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 8 Aug 2018 16:33:21 -0600
Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 8bb33e1b631c3aa99cef2a63c140f0b0e11325e0..c17c504acdc12b6ef37d6643eb98a57fa5ca40c9 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -384,4 +384,10 @@ public class PaperWorldConfig {
this.armorStandTick = this.getBoolean("armor-stands-tick", this.armorStandTick);
log("ArmorStand ticking is " + (this.armorStandTick ? "enabled" : "disabled") + " by default");
}
+
+ public int waterOverLavaFlowSpeed;
+ private void waterOverLavaFlowSpeed() {
+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
+ }
}
diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
index db4bcb600ab43439ef65d4510fb20d770ce9dba3..087601ffdeea97ec4cbb9959607bdcbcbae7c6fa 100644
--- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
@@ -26,6 +26,7 @@ import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.FlowingFluid;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
+import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.phys.shapes.CollisionContext;
@@ -109,11 +110,27 @@ public class LiquidBlock extends Block implements BucketPickup {
@Override
public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) {
if (this.shouldSpreadLiquid(world, pos, state)) {
- world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay((LevelReader) world));
+ world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
}
}
+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
+ public int getFlowSpeed(Level world, BlockPos blockposition) {
+ if (this.material == Material.WATER) {
+ if (
+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
+ ) {
+ return world.paperConfig.waterOverLavaFlowSpeed;
+ }
+ }
+ return this.fluid.getTickDelay(world);
+ }
+ // Paper end
+
@Override
public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
@@ -126,7 +143,7 @@ public class LiquidBlock extends Block implements BucketPickup {
@Override
public void neighborChanged(BlockState state, Level world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
if (this.shouldSpreadLiquid(world, pos, state)) {
- world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay((LevelReader) world));
+ world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
}
}