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Paper/Spigot-Server-Patches/0341-Prevent-Saving-Bad-entities-to-chunks.patch
Aikar 2c6773c85f
Fix Dupe UUID logic triggering when the duplicate is pending unload
Vanilla logic checks unload queue and overwrites if its in it.
we're triggering this if a chunk unloads, and reloads immediately in same tick.

Added check for unload queue to not treat as duplicate

Also fixed the config setting not even loading
2018-07-28 01:20:06 -04:00

88 Zeilen
3.8 KiB
Diff

From 84507c90ff4af6aa9e32dc69f6d8c64b4d230345 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index bcce5e8b7e..bad287fca4 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -346,11 +346,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
Iterator iterator;
+ List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
for (i = 0; i < chunk.getEntitySlices().length; ++i) {
iterator = chunk.getEntitySlices()[i].iterator();
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ // Paper start
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead) {
+ continue;
+ }
+ // Paper end
nbttagcompound1 = new NBTTagCompound();
if (entity.d(nbttagcompound1)) {
@@ -359,6 +370,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
}
}
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ world.entityJoinedWorld(entity, false);
+ }
+ // Paper end
nbttagcompound.set("Entities", nbttaglist1);
NBTTagList nbttaglist2 = new NBTTagList();
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index b4de3b515a..d2d2ab794b 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1202,7 +1202,7 @@ public abstract class World implements IBlockAccess {
}
this.getChunkAt(i, j).a(entity);
- this.entityList.add(entity);
+ if (!entity.dead) this.entityList.add(entity); // Paper - don't add dead entities, chunk registration may of killed it
this.b(entity);
return true;
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 1244baf45a..1763d9f94d 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -1173,7 +1173,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (this.entitiesByUUID.containsKey(uuid)) {
Entity entity1 = (Entity) this.entitiesByUUID.get(uuid);
- if (this.f.contains(entity1)) {
+ if (this.f.contains(entity1) || entity1.dead) { // Paper - overwrite the current dead one
this.f.remove(entity1);
} else {
if (!(entity instanceof EntityHuman)) {
--
2.18.0