Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 21:40:06 +01:00
7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
29 Zeilen
1.4 KiB
Diff
29 Zeilen
1.4 KiB
Diff
From 2cc49b6da05fdd330386ec56aa45b1e936a085ea Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Fri, 11 Jul 2014 03:54:06 -0500
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Subject: [PATCH] Fix directional TNT bias
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diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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index 13cbc79..8ca4300 100644
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--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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@@ -19,11 +19,11 @@ public class EntityTNTPrimed extends Entity {
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public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
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this(world);
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this.setPosition(d0, d1, d2);
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- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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+ //float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot - Fix directional TNT bias
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- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
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+ this.motX = 0; // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.sin((double) f)) * 0.02F);
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this.motY = 0.20000000298023224D;
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- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
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+ this.motZ = 0; // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.cos((double) f)) * 0.02F);
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this.fuseTicks = 80;
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this.lastX = d0;
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this.lastY = d1;
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--
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1.9.1
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