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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 19:40:07 +01:00
Paper/patches/server/0947-Fix-bees-aging-inside-hives.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

42 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 21 Aug 2021 21:54:16 -0700
Subject: [PATCH] Fix bees aging inside hives
Fixes bees incorrectly being aged up due to upstream's
resetting the ticks inside hive on a failed release
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java
index 6fb7ec36f6f7a3021fac4b9e31fd333dfd5ea5e5..7b263fab4f0014400b3b8e7e33db32f9a125f6ba 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java
@@ -314,7 +314,7 @@ public class BeehiveBlockEntity extends BlockEntity {
iterator.remove();
// CraftBukkit start
} else {
- tileentitybeehive_hivebee.ticksInHive = tileentitybeehive_hivebee.occupant.minTicksInHive / 2; // Not strictly Vanilla behaviour in cases where bees cannot spawn but still reasonable
+ tileentitybeehive_hivebee.exitTickCounter = tileentitybeehive_hivebee.occupant.minTicksInHive / 2; // Not strictly Vanilla behaviour in cases where bees cannot spawn but still reasonable // Paper - Fix bees aging inside hives; use exitTickCounter to keep actual bee life
// CraftBukkit end
}
}
@@ -474,15 +474,18 @@ public class BeehiveBlockEntity extends BlockEntity {
private static class BeeData {
private final BeehiveBlockEntity.Occupant occupant;
+ private int exitTickCounter; // Paper - Fix bees aging inside hives; separate counter for checking if bee should exit to reduce exit attempts
private int ticksInHive;
BeeData(BeehiveBlockEntity.Occupant data) {
this.occupant = data;
this.ticksInHive = data.ticksInHive();
+ this.exitTickCounter = this.ticksInHive; // Paper - Fix bees aging inside hives
}
public boolean tick() {
- return this.ticksInHive++ > this.occupant.minTicksInHive;
+ this.ticksInHive++; // Paper - Fix bees aging inside hives
+ return this.exitTickCounter++ > this.occupant.minTicksInHive; // Paper - Fix bees aging inside hives
}
public BeehiveBlockEntity.Occupant toOccupant() {