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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
28 Zeilen
1.5 KiB
Diff
28 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 8 Aug 2023 17:29:33 -0700
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Subject: [PATCH] Fix race condition on UpgradeData.BlockFixers class init
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The CHUNKY_FIXERS field is modified during the constructors
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of the BlockFixers, but the code that uses CHUNKY_FIXERS does
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not properly ensure that BlockFixers has been initialised before
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using it, leading to a possible race condition where instances of
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BlockFixers are accessed before they have initialised correctly.
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We can force the class to initialise fully before accessing the
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field by calling any method on the class, and for convenience
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we use values().
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diff --git a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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index 22b6d0851a51da180cd8fbbe6554c5370f5ac5bd..cd9b65f278a750a0177a3252271015d43172b2e9 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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@@ -140,6 +140,7 @@ public class UpgradeData {
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Fluid fluid = tick.type() == Fluids.EMPTY ? level.getFluidState(tick.pos()).getType() : tick.type();
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level.scheduleTick(tick.pos(), fluid, tick.delay(), tick.priority());
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});
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+ UpgradeData.BlockFixers.values(); // Paper - force the class init so that we don't access CHUNKY_FIXERS before all BlockFixers are initialised
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CHUNKY_FIXERS.forEach(logic -> logic.processChunk(level));
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}
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