Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-24 23:30:10 +01:00
72 Zeilen
3.2 KiB
Diff
72 Zeilen
3.2 KiB
Diff
--- a/net/minecraft/server/ContainerPlayer.java
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+++ b/net/minecraft/server/ContainerPlayer.java
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@@ -1,5 +1,10 @@
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package net.minecraft.server;
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+// CraftBukkit start
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+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
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+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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+// CraftBukkit end
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+
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public class ContainerPlayer extends ContainerRecipeBook<InventoryCrafting> {
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public static final MinecraftKey c = new MinecraftKey("textures/atlas/blocks.png");
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@@ -10,15 +15,28 @@
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public static final MinecraftKey h = new MinecraftKey("item/empty_armor_slot_shield");
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private static final MinecraftKey[] j = new MinecraftKey[]{ContainerPlayer.g, ContainerPlayer.f, ContainerPlayer.e, ContainerPlayer.d};
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private static final EnumItemSlot[] k = new EnumItemSlot[]{EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET};
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- private final InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
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- private final InventoryCraftResult resultInventory = new InventoryCraftResult();
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+ // CraftBukkit start
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+ private final InventoryCrafting craftInventory;
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+ private final InventoryCraftResult resultInventory;
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+ // CraftBukkit end
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public final boolean i;
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private final EntityHuman owner;
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+ // CraftBukkit start
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+ private CraftInventoryView bukkitEntity = null;
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+ private PlayerInventory player;
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+ // CraftBukkit end
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public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
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super((Containers) null, 0);
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this.i = flag;
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this.owner = entityhuman;
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+ // CraftBukkit start
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+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
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+ this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
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+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
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+ this.player = playerinventory; // CraftBukkit - save player
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+ setTitle(new ChatMessage("container.crafting")); // SPIGOT-4722: Allocate title for player inventory
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+ // CraftBukkit end
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this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 154, 28)));
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int i;
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@@ -85,7 +103,7 @@
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@Override
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public void a(IInventory iinventory) {
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- ContainerWorkbench.a(this.windowId, this.owner.world, this.owner, this.craftInventory, this.resultInventory);
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+ ContainerWorkbench.a(this.windowId, this.owner.world, this.owner, this.craftInventory, this.resultInventory, this); // CraftBukkit
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}
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@Override
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@@ -192,4 +210,17 @@
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public InventoryCrafting j() {
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return this.craftInventory;
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}
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+
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+ // CraftBukkit start
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+ @Override
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+ public CraftInventoryView getBukkitView() {
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+ if (bukkitEntity != null) {
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+ return bukkitEntity;
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+ }
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+
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+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
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+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
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+ return bukkitEntity;
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+ }
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+ // CraftBukkit end
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}
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