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A recent commit has been made that caused patches to be out of order, rebuilding
22 Zeilen
1.0 KiB
Diff
22 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 19:31:16 -0400
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Subject: [PATCH] Dead Player's shouldn't be able to move
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This fixes a lot of game state issues where packets were delayed for processing
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due to 1.15's new queue but processed while dead.
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diff --git a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
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index 564dfa98c166fde509044e6e1938efb321ece53d..8981dfacd10cae9de052e1b36ce5181cd0e6752d 100644
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--- a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
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+++ b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
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@@ -1049,7 +1049,7 @@ public abstract class EntityHuman extends EntityLiving {
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@Override
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protected boolean isFrozen() {
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- return super.isFrozen() || this.isSleeping();
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+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
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}
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@Override
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