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Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
19 Zeilen
1.1 KiB
Diff
19 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 2 Dec 2020 03:07:58 -0800
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Subject: [PATCH] Config option for Piglins guarding chests
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diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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index 4a071dea48e86a962fd41a6ebecc5dfdaf9df78a..9d905ba5c306409ff846f93e3569d1e4c3c6bbf7 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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@@ -478,6 +478,7 @@ public class PiglinAi {
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}
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public static void angerNearbyPiglins(Player player, boolean blockOpen) {
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+ if (!player.level().paperConfig().entities.behavior.piglinsGuardChests) return; // Paper - Config option for Piglins guarding chests
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List<Piglin> list = player.level().getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
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list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {
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