Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
0708fa363b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:eb2e6578
SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance989f9b3d
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate eventsf554183c
SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving2349feb8
SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
50 Zeilen
3.0 KiB
Diff
50 Zeilen
3.0 KiB
Diff
From bc570b6f9591c86611478036b2c3afb749b3cc34 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 13 Apr 2016 20:21:38 -0700
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Subject: [PATCH] Add handshake event to allow plugins to handle client
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handshaking logic themselves
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diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
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index 756330a6c..66dda900b 100644
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--- a/src/main/java/net/minecraft/server/HandshakeListener.java
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+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
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@@ -73,8 +73,33 @@ public class HandshakeListener implements PacketHandshakingInListener {
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this.b.close(chatmessage);
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} else {
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this.b.setPacketListener(new LoginListener(this.a, this.b));
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+ // Paper start - handshake event
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+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
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+ boolean handledByEvent = false;
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+ // Try and handle the handshake through the event
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+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
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+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
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+ if (event.callEvent()) {
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+ // If we've failed somehow, let the client know so and go no further.
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+ if (event.isFailed()) {
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+ chatmessage = new ChatMessage(event.getFailMessage());
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+ this.b.sendPacket(new PacketLoginOutDisconnect(chatmessage));
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+ this.b.close(chatmessage);
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+ return;
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+ }
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+
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+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ this.b.socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.b.getSocketAddress()).getPort());
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+ this.b.spoofedUUID = event.getUniqueId();
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+ this.b.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
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+ handledByEvent = true; // Hooray, we did it!
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+ }
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+ }
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+ // Don't try and handle default logic if it's been handled by the event.
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+ if (!handledByEvent && proxyLogicEnabled) {
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+ // Paper end
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// Spigot Start
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- if (org.spigotmc.SpigotConfig.bungee) {
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+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
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String[] split = packethandshakinginsetprotocol.hostname.split("\00");
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if ( split.length == 3 || split.length == 4 ) {
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packethandshakinginsetprotocol.hostname = split[0];
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--
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2.22.0
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