Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 21:40:06 +01:00
85 Zeilen
2.5 KiB
Java
85 Zeilen
2.5 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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// CraftBukkit end
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public class ItemFlintAndSteel extends Item {
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public ItemFlintAndSteel(int i) {
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super(i);
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this.maxStackSize = 1;
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this.setMaxDurability(64);
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}
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public boolean interactWith(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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if (l == 0) {
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--j;
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}
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if (l == 1) {
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++j;
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}
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if (l == 2) {
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--k;
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}
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if (l == 3) {
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++k;
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}
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if (l == 4) {
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--i;
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}
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if (l == 5) {
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++i;
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}
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if (!entityhuman.d(i, j, k)) {
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return false;
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} else {
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int i1 = world.getTypeId(i, j, k);
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if (i1 == 0) {
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// CraftBukkit start - store the clicked block
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org.bukkit.block.Block blockClicked = world.getWorld().getBlockAt(i, j, k);
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Player thePlayer = (Player) entityhuman.getBukkitEntity();
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BlockIgniteEvent eventIgnite = new BlockIgniteEvent(blockClicked, BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL, thePlayer);
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world.getServer().getPluginManager().callEvent(eventIgnite);
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if (eventIgnite.isCancelled()) {
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itemstack.damage(1, entityhuman);
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return false;
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}
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CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k);
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// CraftBukkit end
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world.makeSound((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "fire.ignite", 1.0F, c.nextFloat() * 0.4F + 0.8F);
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world.setTypeId(i, j, k, Block.FIRE.id);
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// CraftBukkit start
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BlockPlaceEvent placeEvent = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
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if (placeEvent.isCancelled() || !placeEvent.canBuild()) {
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placeEvent.getBlockPlaced().setTypeIdAndData(0, (byte) 0, false);
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return false;
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}
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// CraftBukkit end
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}
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itemstack.damage(1, entityhuman);
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return true;
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}
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}
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}
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