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Paper/patches/unapplied/server/0663-Execute-chunk-tasks-fairly-for-worlds-while-waiting-.patch
2024-10-22 19:28:57 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 28 Dec 2021 07:19:01 -0800
Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 718b653a118a1c64d07efab93192f10dfcbf414e..d45f234fe389ade739bb13f824a1f650709220b8 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1369,6 +1369,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (super.pollTask()) {
return true;
} else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
if (this.tickRateManager.isSprinting() || this.haveTime()) {
Iterator iterator = this.getAllLevels().iterator();
@@ -1376,12 +1377,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
ServerLevel worldserver = (ServerLevel) iterator.next();
if (worldserver.getChunkSource().pollTask()) {
- return true;
+ ret = true; // Paper - force execution of all worlds, do not just bias the first
}
}
}
- return false;
+ return ret; // Paper - force execution of all worlds, do not just bias the first
}
}