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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/1025-Only-call-EntityDamageEvents-before-actuallyHurt.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

74 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <lynxplay101@gmail.com>
Date: Mon, 8 Jul 2024 22:01:08 +0200
Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.
This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 3b15995efc65a351da8dac009b9698494771fefb..5079775ce8f86fb061e616190513f56ff086e409 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1459,12 +1459,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
// CraftBukkit start
- EntityDamageEvent event = this.handleEntityDamage(source, amount);
- amount = 0;
- amount += (float) event.getDamage(DamageModifier.BASE);
- amount += (float) event.getDamage(DamageModifier.BLOCKING);
- amount += (float) event.getDamage(DamageModifier.FREEZING);
- amount += (float) event.getDamage(DamageModifier.HARD_HAT);
+ EntityDamageEvent event; // Paper - move this into the actual invuln check....
// CraftBukkit end
this.walkAnimation.setSpeed(1.5F);
@@ -1475,6 +1470,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
return false;
}
+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
+ event = this.handleEntityDamage(source, amount);
+ amount = computeAmountFromEntityDamageEvent(event);
+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
+
// CraftBukkit start
if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
return false;
@@ -1484,6 +1484,10 @@ public abstract class LivingEntity extends Entity implements Attackable {
this.lastHurt = amount;
flag1 = false;
} else {
+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
+ event = this.handleEntityDamage(source, amount);
+ amount = computeAmountFromEntityDamageEvent(event);
+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
// CraftBukkit start
if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
return false;
@@ -1615,6 +1619,18 @@ public abstract class LivingEntity extends Entity implements Attackable {
}
}
+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
+ // Taken from hurt()'s craftbukkit diff.
+ float amount = 0;
+ amount += (float) event.getDamage(DamageModifier.BASE);
+ amount += (float) event.getDamage(DamageModifier.BLOCKING);
+ amount += (float) event.getDamage(DamageModifier.FREEZING);
+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
+ return amount;
+ }
+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
+
protected void blockUsingShield(LivingEntity attacker) {
attacker.blockedByShield(this);
}